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Big-group guide

How to Plan a Golf Trip for a Big Group (12 to 24 Players)

With twelve or more golfers, the small details start multiplying: three tee times instead of one, several matches to follow, and a lot of people asking what happens next. Lock the roster and costs first, then choose a competition that fits your headcount. Here are schedules and point totals you can use for twelve, sixteen, and twenty-four players.

Run a team competition

If your group wants a competition across the weekend, a Ryder Cup is a good fit. Players contribute to a shared team total, and net scoring lets golfers of different abilities compete. If people prefer individual standings or relaxed rounds, build the plan around that instead.

Lock the roster and the money first

Everything downstream depends on a final headcount, so settle it before you book anything.

  • Set a hard commit date with a deposit: a text saying "I'm in" is not a commitment, a deposit is. It also protects you from the classic failure where two guys drop the week before and your 6v6 turns into a lopsided 6v4.
  • Collect deposits early and track them in the open: lodging and tee times for a big group usually want money up front, and you should not be floating $3,000 on your own card.
  • Write the cost split down the day you book: lodging per head, tee times per round, and a rough food and cart kitty. Keep trip costs and game results in separate buckets.

Pick a format that scales

Twelve and sixteen split neatly into foursomes and equal partner teams. Other headcounts work too, but choose a format that lets everyone play. The overall team size and the number of people in a tee-time group are different things.

PlayersTeam structureBest base formatFinal-round move
126 v 6Three 2v2 matches per partner round6 singles matches
147 v 7Seven separate singles matches per roundRotate opponents
168 v 8Four 2v2 matches per partner round8 singles matches
2010 v 10Five 2v2 matches per partner round10 singles matches
2412 v 12Six 2v2 matches per partner round12 singles matches
The Stymie Golf trip group standing together on a desert golf course.

The formats, briefly

  • Four-ball (best ball): each plays his own ball, the team takes the lower score on the hole. The safest team format when handicaps are all over the map.
  • Foursomes (alternate shot): partners share one ball and alternate strokes. One tees off on odd holes, the other on even holes, regardless of who holed the previous putt.
  • Scramble: everyone hits, the team chooses a shot, and everyone plays from that position. Repeat until the ball is holed.
  • Shamble: both partners tee off, choose one drive, then finish the hole with their own balls. In these schedules, the lower net score counts for the side.
  • Singles match play: one against one, hole by hole. Save it for the final round, every match worth a point.
  • Stableford and quota: Stableford awards points against a fixed target, usually par. Quota gives each player a target to beat. Agree on the ladder and handicap policy; check product support before choosing a scoring tool.

12 players, 3 rounds (6 v 6)

RoundFormatMatchesPoints
1Four-ball (best ball)33
2Shamble or alternate shot33
3Singles match play66

Total 12 points. First team to 6½ wins. At 6-6 the trip is halved, so decide up front whether the holder keeps the cup or you play a sudden-death decider.

12 players, 4 rounds (6 v 6)

RoundFormatMatchesPoints
1Four-ball33
2Foursomes (alternate shot)33
3Four-ball or shamble33
4Singles match play66

Total 15 points. First to 8 wins.

If you are playing 36 holes

Check that the crew wants two rounds and leave time for food and travel. A scramble can make a relaxed afternoon, but choose what your group enjoys. If it counts toward the cup, use the same format for every group and award one point per match, half each for a tie. For twelve players, three 2v2 scramble matches put three points in play. Decide before the trip whether an extra round counts.

Scaling to your size

For a full partner round with a headcount divisible by four, the match count is players divided by four. Singles uses players divided by two, one match per pair of players. These formulas assume equal teams and one point per match.

  • 12 players (6v6): the schedules above, 12 points over 3 rounds or 15 over 4.
  • 16 players (8v8): team round is 4 matches, singles is 8. A 3-round trip is 4 + 4 + 8 = 16 points, 8½ to win.
  • 24 players (12v12): team round is 6 matches, singles is 12. A 3-round trip is 6 + 6 + 12 = 24 points, 12½ to win. Run pods of four so pace holds.

Handle the big-group logistics

  • Plan for your actual headcount: fourteen or eighteen can play seven or nine separate singles matches between two overall teams. Five, seven, or nine two-player teams can also compete against a field in best-ball stroke play. Keep each round on one format and arrange the tee-time groups with the course.
  • Book tee times in a block and plan for pace: a 12-some is three groups and a 24-some is six. Stagger starts, agree on a pace expectation, and use pods for the biggest groups.
  • Set the handicap policy once and write it down: net or gross, and what allowance. Mixed groups should almost always play net.
  • Name a tie-breaker before you need one: Decide before the trip whether a tied cup is shared, retained by the defending team, or settled by a playoff if the course allows one. Write down who plays and how the playoff works.

Keep everyone on the same page

With twelve-plus people, the schedule can end up in one text, the pairings in a spreadsheet, and the scores in three different notes apps. Decide where the current plan lives before you travel.

Stymie puts the tee times, matchups, and running standings together. Post changes there and ask each match to keep its score current, so the crew knows where to look.

Settle up and crown a winner

  • Keep trip costs and game results separate: lodging, tee times, and the food kitty split by head. Match results and side games settle on their own.
  • Simplify the balances: review what everyone owes, then turn the balances into a short list of who pays whom. Make the payments outside Stymie using your group’s preferred method.
  • Give it a real ending: a trophy or traveling belt, daily MVPs, and a closing-night recap with the final standings and best photos. The recap turns a one-off into an annual trip.

Rules references

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