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How to Run a Ryder Cup Style Golf Trip

A Ryder Cup format is the most fun way to run a group golf trip. You split into two teams, play team matches over a few days, and finish with singles on the last day. Points add up across the trip and the team that hits the magic number wins the cup. It works for any even-ish group from eight on up, and it keeps weaker players invested because their points still count.

A golf trip group standing together with mountains behind the course.

Step 1: Pick two captains

Start with two guys who will run their sides and bring energy. Captains pick teams, set the singles order, and talk trash all week. Give them team names, let them choose a color, and let them own it.

Step 2: Draft the teams

Have the captains draft the night before the first round. Snake the order so the picks stay fair: A takes one, B takes two, back to A. To make the teams even by ability rather than friendship, sort everyone by handicap first and alternate down the list.

Step 3: Choose your sessions and formats

A session is one round played in one format. Run team sessions early and singles last, so the most points are still live going into the final day.

  • Four-ball (best ball): two-player teams, each plays his own ball, team takes the lower score. The friendliest team format for mixed handicaps.
  • Foursomes (alternate shot): two players, one ball, alternating shots. Great for one session, rough on higher handicaps if overused.
  • Shamble: everyone tees off, the team plays the best drive, then each finishes his own ball.
  • Singles match play: one against one. This is your last day, with every match going out at once.

Step 4: Set the point system

Every match is worth one point. A win is a point, a halved match is half a point each. Add up the points available across all your sessions, and the team that gets past half of the total wins the cup. A team session runs players divided by 4 matches (each match is two against two). Singles runs players divided by 2 matches, one per player.

Worked examples

  • 8 players (4v4), 3 rounds: four-ball (2), alternate shot (2), singles (4). That is 8 points, first to 4½.
  • 12 players (6v6), 3 rounds: four-ball (3), shamble (3), singles (6). That is 12 points, first to 6½.
  • 16 players (8v8), 4 rounds: four-ball (4), foursomes (4), four-ball (4), singles (8). That is 20 points, first to 10½.

Step 5: Decide handicaps up front

If everyone is within a few shots, play it straight. Most groups are not, so play net to keep matches close. Work out course handicaps and apply the standard allowance for the format (four-ball and singles usually run around 90 to 100 percent of the difference between players). Write the policy on the rules sheet before the trip.

Step 6: Name a tie-breaker before you need one

Decide what happens at a tied total before a tie is on the line: the holder keeps the cup, or a one-hole playoff between captains, or head-to-head results. Sorting this out Sunday afternoon with money riding on it is how trips end in an argument.

Keep the cup standings honest

A Ryder Cup lives and dies on everyone agreeing where the score stands. Across a dozen matches and several days, a group text cannot keep up. Stymie keeps the whole trip in one place: schedule, every matchup, the formats, live scoring, the running cup total, settle-up, photos, and the recap. Points tally themselves and everyone sees the same standings.

One place for the schedule, matchups, scoring, and recap.

Stymie gives your whole group one shared place for the trip: schedule, matchups, game formats, live scoring, daily results, settle-up, photos, and the recap.

Create your trip